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Blade & Soul | |
Genre | Fantasy |
---|---|
Game | |
Developer | Team Bloodlust (NCsoft Developer Division)(PC) Netmarble Neo (Mobile) NC Interactive (console) |
Publisher | NCSOFT |
Genre | |
Engine | Unreal Engine 3 |
Platform | Microsoft Windows, iOS, Android |
Released |
|
Anime television series | |
Directed by | Hiroshi Takeuchi Hiroshi Hamasaki |
Produced by | Eri Nagata |
Written by | Atsuhiro Tomioka |
Music by | Taro Iwashiro |
Studio | Gonzo |
Licensed by | Hanabee Animatsu Entertainment |
Original network | TBS, HBC, RKB, MBS, CBC, TBS Channel 1, BS-TBS |
Original run | April 3, 2014 – June 26, 2014 |
Episodes | 13 (List of episodes) |
Blade & Soul (Hangul: 블레이드 앤 소울; RR: Beulleideu aen soul) is a Korean fantasy martial-arts massively multiplayer online role-playing game developed by NCSOFT (Team Bloodlust). On September 13, 2012, NCSOFT announced that Blade & Soul would release in Western territories, which eventually happened on January 19, 2016.[1] A Japanese animated television adaptation aired on April 3, 2014 on TBS and other stations[2] then finished on June 26, 2014.
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Please stick with content related to Blade & Soul; Please use the search function before. Huh Japanese Voice seems to be very popular. Maybe im worng but OP its talking about asia server quality_(monsters) low ping and stuff etc etc. Is actually downloading the Japanese, Chinese, Taiwanese,. Mar 2, 2018 - How to change to a Japanese voice pack! Put the SoundSystem voice files you download into the 'datas' folder that you removed and backed up the original files from. Oh my God, bless your soul, this actually works.
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- 1Gameplay
- 1.1Character Customization
- 3Media
- 3.1Anime
Gameplay[edit]
Blade & Soul features a combination of martial arts inspired combat and qinggong in an open-world environment. Players create playable characters that explore around the world by completing quests assigned by various NPCs. The game uses a real-time battle system in the third person camera view and requires players to 'combo' a series of attacks, much like that of fighting games. According to NCSOFT, the game also features an innovative “Downed” mechanic, allowing players to recover from the brink of death. Players begin with “player-versus environment” (PvE) but may participate in “player-versus-player” (PvP) combat later in the game.[3]
Character Customization[edit]
According to the developers, Blade & Soul will provide a highly customizable system and it has been stated that NPCs in the game were made with the character customization system.[4] Customizations a player has access to include hair styles, facial structures, facial markings and makeup, eye color, height, and body sliders.
Races[edit]
Characters may be one of four playable races based on the Four Chinese Symbols: The Gon (based on the Azure Dragon), the Jin (based on the Black Tortoise), the Yun (based on the Vermillion Bird, also known as the Fenghuang), or the Lyn (based on the White Tiger).
Development[edit]
Weeks before the NCmedia day, NCSOFT announced a new Unreal Engine 3 based MMORPG only known by its codename Project [M]. For the next two weeks, a teaser website was updated revealing more information about the project.
During E3 2007, Sony revealed that they had entered into an exclusive deal with NCsoft to produce new titles exclusively for the PlayStation 3. This contract included titles from both existing intellectual properties owned by NCsoft.
In February 2010, it was announced that Blade & Soul, alongside Guild Wars 2, is being developed for release on the PlayStation 3 and Xbox 360. However, since then, there have been no updates on the development of the titles for the consoles.
The first closed beta test was scheduled for April 27, 2011, while the open beta test and commercial release were to be determined within the year.
In July 2011, Tencent gained publishing rights of Blade & Soul in China, and made its first appearance at ChinaJoy 2011.[5]Blade & Soul launched in China on November 23, 2013 with an open beta which seamlessly moved into official launch.
The second closed beta test took place from August 29 to September 10, 2011. During this event, the Assassin class was playable for the first time.
After an open beta test on June 21, 2012, with a record number of 150,000 players, NCSOFT confirmed that the official Korean Blade & Soul launch would commence on June 30, 2012.[6]
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In 2013, HTK has stated that an English version of the game would indeed be released sometime in 2014 after the China commercial launch of the new Blade & Soul anime in Japan alongside Taiwan and Russia.[7]
On May 20, 2015, Blade & Soul was announced for the NA and EU region and released in January 2016. The closed beta officially began on October 29, 2015.
NA and EU beta testing occurred over the course of five weekends beginning on October 30, 2015, and concluding on December 21, 2015.
The official launches of NA and EU servers occurred on January 19, 2016.[8]
On May 10, 2018, NCsoft has teased a new 'Blade & Soul Vision Update', the renovation project with upgrading the engine to Unreal Engine 4.[9]
Media[edit]
Anime[edit]
An anime adaptation of the game was produced and aired from April to June 2014, in which Hiroshi Hamasaki and Takeuchi Hiroshi directed the anime at the studio Gonzo from scripts by Atsuhiro Tomioka. Eri Nagata adapts Hyung-Tae Kim's game character designs for animation and serves as chief animation director.[10] The original storyline revolves around a swordswoman named Alka who travels to seek revenge for her murdered teacher.[11] The opening theme of the anime is 'Sayonara Usotsuki' (サヨナラ嘘ツキ) by MimimemeMIMI, and the ending theme is 'RAINBOW' by LEGO BIG MORL. The series was streamed by Crunchyroll in the West.[11]
Episode list[edit]
No. | Title | Original airdate | |
---|---|---|---|
1 | 'Path' 'Michi' (Japanese: 道) | April 3, 2014 | |
Alka is hired by a group of villagers as a mercenary against the forces of the Param Empire. However, upon discovery of her true identity based on a butterfly marking under her arm, the Param Empire initiates a massacre of the village. | |||
2 | 'Desires' 'Yoku' (Japanese: 欲) | April 10, 2014 | |
Alka travels to a corrupt oasis city in search of information, where she is targeted by multiple mercenaries due a bounty placed on her head by the Param Empire. | |||
3 | 'Revenge' 'Kataki' (Japanese: 仇) | April 17, 2014 | |
4 | 'Sword' 'Ken' (Japanese: 剣) | April 24, 2014 | |
5 | 'Flower' 'Hana' (Japanese: 花) | May 1, 2014 | |
6 | 'Dream' 'Yume' (Japanese: 夢) | May 8, 2014 | |
7 | 'Time' 'Jikan' (Japanese: 時) | May 15, 2014 | |
8 | 'Sky' 'Sora' (Japanese: 空) | May 22, 2014 | |
9 | 'Moon' 'Tsuki' (Japanese: 月) | May 29, 2014 | |
10 | 'Sin' 'Tsumi' (Japanese: 罪) | June 5, 2014 | |
11 | 'Punishment' 'Batsu' (Japanese: 罰) | June 12, 2014 | |
12 | 'Soul' 'Tamashī' (Japanese: 魂) | June 19, 2014 | |
13 | 'God' 'Kami' (Japanese: 神) | June 26, 2014 |
References[edit]
- ^'Announcing Blade & Soul'. NCsoft. Archived from the original on September 17, 2012. Retrieved September 18, 2012.
- ^'Blade & Soul Fantasy TV Anime's 1st Promo Streamed'. Anime News Network. February 14, 2014. Retrieved April 3, 2014.
- ^'FAQ'. NCsoft. Archived from the original on September 16, 2012. Retrieved September 13, 2012.
- ^'Massively'. massively.joystiq.com. Retrieved March 2, 2012.
- ^'MMOsite'. MMOsite.com. Retrieved February 26, 2012.
- ^'Blade & Soul Dojo'. bladeandsouldojo.com. Archived from the original on March 29, 2016. Retrieved February 26, 2012.
- ^'김형태 Hyung-Tae Kim Interview at NCSOFT 'Blade & Soul' studio'. Cuteinkorea.com. Archived from the original on November 16, 2016. Retrieved June 11, 2014.
- ^'Blade & Soul'. NCSoft. Retrieved December 29, 2015.
- ^'NCsoft previews upgrade to Unreal Engine 4 for Asian fantasy MMORPG'. MMOCulture. Retrieved May 11, 2018.
- ^'Blade & Soul Fantasy MMORPG Gets Anime by GONZO'. Anime News Network. February 7, 2014.
- ^ ab'Crunchyroll Adds Blade and Soul Anime for Spring 2014'. Anime News Network. April 3, 2014.
External links[edit]
- Blade & Soul (anime) at Anime News Network's encyclopedia
Blade & Soul is definitely my favorite MMORPG from a combat perspective, but unfortunately there currently only four regions in which the game has been released. And two of those are difficult for foreigners to get into.
Blade & Soul has seen a release in Korea, China, Japan, and Taiwan thus far. Each of these versions has their own set of difficulties to get into for foreign players, with Taiwan being the easiest.
We're going to be focusing on the Chinese version vs. the Taiwanese version, but here's a quick breakdown of what's currently available:
- BnS Korea - Requires a Korean social security number to sign up and is pay to play.
- BnS Japan - Pay to play past level 15 and requires the use of a third-party service to purchase a subscription.
- BnS China - Free to play, but has a complicated sign up process that some foreigners cannot complete due to the new phone number requirement. On the plus side: a Tencent-owned VPN that works for foreigners.
- BnS Taiwan - Free to play and easy to sign up for. Lower ping than China for North America, as well as some European players.
BnS China and Taiwan are the most easily accessible for international players by a long shot.
The default go-to for international players used to be the Chinese version of the game. It was, after all, the first free to play release and for a time was easy to get into. This has changed, with Taiwan becoming the preferred option for people playing overseas. This is due to a similar English patch along with a number of differences that make it easier to deal with.
It is definitely worth noting that BnS China has the new Warlock class, which is currently absent in BnS Taiwan. Warlock should be added to the Taiwanese version in the coming months.
Why is the grass greener in Taiwan?
There quite a few reasons to pick the Taiwanese version of Blade & Soul over the Chinese release, but we're going to be focusing on the things that affect new or prospective players the most.
Ping is MUCH lower in Taiwan
Ping means a lot for a game like Blade & Soul, and the unfortunate truth is that as a foreigner you will always be at a disadvantage when compared with native players. Luckily, this disparity is a little less obvious with the Taiwanese release.
North American players can get a ping of anywhere from 150ms to 270ms to the BnS Taiwan without a VPN. With a VPN it can be reduced by 50ms ~ 80ms. Ping to the Chinese servers can be anywhere from 170ms to 400ms, depending on location.
The game's update servers are also located in North America, making patching quick.
European players may not see as much of a change between China and Taiwan's ping, but I have had friends report their ping to Taiwan is better and controls are more responsive. Pinging to China from a foreign country tends to be slower than to Taiwan, regardless of location, due to China's firewall.
Signing up is way easier
Several leagues easier, even!
Signing up for BnS China requires that you make a QQ account and verify your age as over 18 to adhere to the country's anti-gaming addiction laws. You can take a look at my old tutorial on signing up, which in itself is complicated -- but get this: It's even more difficult now.
Verifying your age now requires a cell phone number -- and you may or may not be able to receive the message QQ sends to verify.
Signing up for the Taiwanese version of Blade & Soul is much easier. Simply go to the Taiwanese website using Google Translate and choose to either sign up via email or using your Facebook account. Head to your email to verify and ta-dah! You're done signing up for BnS Taiwan!
Here's a link to the download page if you want it. The orange button next to the paragraph with (NC Global Launcher) is the one you want to download.
Blade And Soul Vn
The Chinese install shoves some stuff onto your computer
This is something that didn't used to happen but has been included with the game download for some time now. The biggest issue being the homepage hijack.
Installation forces your homepage on all browsers to become Chinese search engine hao123, which is very difficult to get rid of. Simply changing your homepage back does not work, you need to return your browser to default settings.
Another issue I can't speak much on -- because I've had the Chinese version uninstalled for a month now -- is Bonjour.exe. This is a resource hog and I do not know what its function is, but it appeared to have come with the Blade & Soul China installation and disappeared after I uninstalled the game. I may be wrong on this.
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Both of these are not present in the Taiwanese installation.
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VIP is a different thing in each version
Both the Chinese and Taiwanese versions of the game are free to play with VIP membership. Both VIP memberships offer different benefits from the other.
Chinese BnS VIP is applied to a single character and provides a host of benefits based on the level of VIP a player has purchased for that character. The most basic of these being unlimited auction house listings and an EXP buff to that character.
There are a number of arguments on how China's VIP system makes the game pay to win. On the plus side, it's pretty cheap.
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Taiwanese BnS VIP applies to all characters on a server and provides less benefits than Chinese VIP. Unlimited auction house listings, a priority login queue, and mobs dropping money are three things among several, but VIP users do not receive an EXP buff like they do in China. It is, however, slightly more expensive as it covers all characters on a server.
China has the vigor system, while Taiwan does not
There isn't much to say here: The vigor system in Blade & Soul China prevents players from leveling too much in a single day. This can be circumvented by VIP (which allows for more vigor), cash shop potions, and rolling several characters.
This is simply not present in Blade & Soul Taiwan, which allows players to level a single character as quickly as they want.
Some things better in the Chinese version
There are, of course, some things that are better in the Chinese release:
- BnS China's voice acting is of much higher quality.
- There are more VPNs to choose from with the Chinese version, and even one Tencent (the game's publisher) provides for free.
- The game is further along in patches (though one might argue the broken Season 2 and Season 3 weapons make this a downside).
- Topping up and adding points to your account for cash shop use is a bit easier.
- Easier on the CPU. BnS China was optimized for lower end computers, while Taiwan seems to fall more in line with Korea's graphical build.
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Hopefully this helps anyone on the fence in regards to which version of the game to play on. Hopefully we will see a North American or European release sometime this year, so we can play with reasonable ping.